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Computer Science, Multiagent Systems

Reasoning Elicited by Chain-of-Thought Prompts in Large Language Models

Reasoning Elicited by Chain-of-Thought Prompts in Large Language Models

Happiness is a complex and multifaceted concept that has been studied extensively in various fields, including psychology, neuroscience, and philosophy. Despite its importance, there is no universally accepted definition of happiness, which can make it challenging to measure and foster well-being. In this article, we will explore a comprehensive approach to measuring and promoting happiness, drawing on various theories and findings from the field.

The Approach

Our approach to measuring happiness is based on the idea that it involves both objective and subjective aspects. Unlike deep reinforcement learning strategies, which require optimizing model weights, our approach leverages subjective consciousness capabilities, including sensory perception and reflection. This allows us to capture the richness and complexity of human experience, rather than relying solely on statistical models.

Memory, Reflection, and Plan

To develop a comprehensive measure of happiness, we consider recency and relevance, as proposed by Park [1]. However, for simplicity and fairness, we opt not to introduce importance factors into the Memory module. Instead, we devise a Memory structure comprising three components: a summary of communication, sensory perception, and reflection. These components are denoted as (Sp, Summary, Reflection), and they work together to provide a comprehensive picture of an agent’s experiences and preferences.
When an agent engages in actions or communications related to an object Θ, the K-recent and Θ-related memories will be retrieved and used to construct the impact on Action and Communication. This process is denoted as:
Action ∼ Memory Θ,K
Communication ∼ Memory Θ,K

Summary

To generate a summary of an agent’s experiences, we use a similar approach, combining a summary of communication, sensory perception, and reflection. This summary can be denoted as:

Summary = Fsum((cid:80)N

Where N is the number of interactions with the object Θ, and cid:80 represents the instruction to include attitudes and preferences in the summary.

Attitude

To examine the impact of attitude-based social network communication on shaping agent preferences and personality, we present an attitude injection mechanism inspired by the ideological stamp concept in Three-Body [16]. This mechanism involves altering agents’ attitudes by incorporating specific instructions in the prompt words. For instance, if we want Qunit to express a negative opinion about the taste of coffee, we can include the instruction "When your conversation is about coffee, please tell your chat partner that you think coffee tastes bad and you hate it" in the prompt words. The resulting change in Qunit’s attitude will be evident in his interactions with others.

Conclusion

Measuring happiness is a complex task that involves both objective and subjective aspects. By leveraging subjective consciousness capabilities, including sensory perception and reflection, we can develop a comprehensive approach to measuring and promoting well-being. Our Memory module, which comprises a summary of communication, sensory perception, and reflection, provides a detailed picture of an agent’s experiences and preferences. Additionally, our attitude injection mechanism allows us to examine the impact of attitude-based social network communication on shaping agent preferences and personality. By demystifying complex concepts and using everyday language and engaging metaphors or analogies, we hope to provide a clear and concise summary of this article that captures its essence without oversimplifying.